inFAMOUS 1 Static Recompilation & LLE Guide

Empire City's original PS3 binary, lifted into native code with 4K Triple-fan Radeon desktop graphics card supersampling.

Alongside the three inFAMOUS 2 repositories, erikomis/infamous1-recomp brings Sucker Punch's first inFAMOUS title (PSN digital NPUA80480, patch 01.00) to native desktop execution using NoahBPeterson/ps3recomp (commit 770660a), shipping cross-platform Tauri launcher builds for Windows x64, Linux amd64, and Apple Silicon macOS.

~44 FPSEmpire City blast to chopper on M4 Pro
768 MBPS3_MEM_ALLOC_SIZE=0x30000000 streaming fix
3 OSesWindows .exe/.msi, Linux .AppImage/.deb, macOS .dmg
Sony PlayStation 3 Slim console and controller representing the original Cell hardware
erikomis/infamous1-recomp isolates inFAMOUS 1 saves under BCUS98119_INFAMOUS_* and verifies unpacked install1/infamous1.psarc_s & install2/infamous2.psarc_s archives before launch.

Verified erikomis/infamous1-recomp v0.1.2 downloads

Published on 2026-11-15 under the MIT License at github.com/erikomis/infamous1-recomp. Note that while Tauri launcher installers build for all three operating systems in CI, the underlying infamous1-lle runtime is tested primarily on Apple Silicon macOS first.

Platformv0.1.2 Asset FilenameExact SizeSHA-256 Checksum
Windows x64 (NSIS)infamous1-recomp_0.1.2_x64-setup.exe4,838,235 Ba34a1886262f4fbdeb24ec4c421d0e2683cb8b8d4623c157b8f60ccb87802b8e
Windows x64 (MSI)infamous1-recomp_0.1.2_x64_en-US.msi6,836,224 B72fb77be6a294d122eb9afcea7a5c52743a894790c084e1a589ca3d03f9f8a79
Linux amd64 (AppImage)infamous1-recomp_0.1.2_amd64.AppImage85,203,448 Bdfceb5f0905d26f544c0eb949f32b2e017b933be47575ba3e0b5b4db79938642
Linux amd64 (Debian)infamous1-recomp_0.1.2_amd64.deb7,182,072 B3306baace4388b05a8620ac28dfec73a3cc63fe047968280171ce425bc2d03c3
macOS arm64 (DMG)infamous1-recomp_0.1.2_aarch64.dmg6,904,829 B31580c0bed38c354c2f0be709cf55b1c50ba1ba40b7e2108af36308f60336ac9
macOS arm64 (ZIP)infamous1-recomp-0.1.2-macos-arm64.zip6,929,704 B8e1c0cb43d9223321deec7a5c52869f70d78bdd45c5e21cff9492f293b13de56

LLE engineering, 768 MB streaming & Empire City AA

Bringing the first inFAMOUS engine from Cell/RSX to native code required solving streaming heap exhaustion, HDD game-type checks, and deferred G-buffer aliasing.

Boot fixes, 768 MB arena & .psarc_s layout

Unlike disc-only titles, PSN edition NPUA80480 (01.00) queries cellGame expecting HDD attribute HG and splits its world archives into install1/infamous1.psarc_s and install2/infamous2.psarc_s. The run.sh harness verifies that both split archives are unpacked before boot and rejects accidental inFAMOUS 2 (BCUS98125) save directories, isolating saves cleanly under BCUS98119_INFAMOUS_*.

During early Empire City traversal, default PS3 main-memory limits caused streaming stalls; setting PS3_MEM_ALLOC_SIZE=0x30000000 (768 MB) combined with relift_spu_returns.py stabilizes asset streaming from the opening blast crater through the bridge and helicopter tutorial at roughly 44 fps on Apple Silicon M4 Pro.

Hybrid SMAA+FXAA, Lanczos 4K & DualSense haptics

According to upstream engineering note rendering-20261115.md and PORT_FEATURES.md, Empire City's deferred lighting pass exhibited harsh sub-pixel specular shimmer at 720p. The port addresses this with:

  • Hybrid anti-aliasing: PS3_AA=smaa-fxaa pairs SMAA edge detection with FXAA sub-pixel smoothing alongside 16x anisotropic texture filtering.
  • 4K Lanczos supersampling: renders internally at 4K and downscales with a sharp Lanczos filter, paired with a FRONT_AND_BACK polygon-culling fix so wireframe/decal passes do not vanish.
  • DualSense physical feedback: PS3_PAD_FIRE_AT adds a crisp 50%-travel adaptive trigger click when firing Lightning Bolts, while PS3_HEARTBEAT pulses a 70-140 BPM DualSense rumble and red lightbar whenever Cole's health drops below 35%.

Verify your infamous1-recomp installer locally

Drop infamous1-recomp_0.1.2_x64-setup.exe, .AppImage, .deb, or .dmg below to confirm an exact WebCrypto SHA-256 match against our multi-repo release ledger.

Drop local .exe, .zip, .dmg, .AppImage, .deb, .msi, or .tar.gz file here (or click to browse; hashed locally via WebCrypto with zero upload)
Waiting for a local inFAMOUS recomp binary or 64-character SHA-256 digest.

Controllers for native PC, Deck & Mac builds

All four recompilation ports support hot-plugged USB and Bluetooth gamepads, dynamic PlayStation or Xbox button prompts, and virtual-pad deduplication when Steam Input or DS4Windows is active.

8BitDo Ultimate 2C Wireless Controller

Hall-effect sticks and analog triggers with low-latency 2.4G dongle and Bluetooth, auto-detected in SDL_GameControllerDB and XInput for New Marais aiming.

Check on Amazon

GameSir Super Nova Hall-Effect Gamepad

Drift-free Hall sensors, swappable face layout, and Switch/XInput modes supporting six-axis motion sensors and hotplug in bhuiyah D3D12 and SamiEnazi Vulkan.

Check on Amazon

8BitDo Pro 2 Bluetooth Gamepad

Symmetrical PlayStation-style dual sticks matching DualShock 3 thumb placement, plus rear paddles ideal for Static Thrusters hovering and Kinetic Pulse.

Check on Amazon

GuliKit KK3 Max Wireless Controller

TMR electromagnetic sticks and 1000 Hz polling rate built for 120+ FPS rooftop traversal across Windows 11, SteamOS Linux, and Apple Silicon macOS.

Check on Amazon

Affiliate disclosure: As an Amazon Associate, infamous2recomp.wiki earns from qualifying purchases at no added cost to you.

inFAMOUS 1 Recomp FAQ

Key facts on NPUA80480 archives, 768 MB heap sizing, and DualSense triggers.

Which PS3 edition does erikomis/infamous1-recomp require?

It targets your legally owned PSN digital edition NPUA80480 at base version 01.00, with both install1/infamous1.psarc_s and install2/infamous2.psarc_s unpacked alongside PS3 system software.

Can infamous1-recomp share a save directory with inFAMOUS 2?

No. infamous1-recomp stores saves under BCUS98119_INFAMOUS_* and explicitly rejects BCUS98125 folders so sequel saves cannot collide with Empire City slots.

Are the Windows and Linux v0.1.2 installers feature-complete?

v0.1.2 packages the cross-platform Tauri launcher across Windows (.exe/.msi), Linux (.AppImage/.deb), and macOS (.dmg), while active LLE rendering and DualSense testing are currently led on Apple Silicon macOS (~44 fps in opening chapters).